Ray traced shadows are applied from either the sun or moon as a light source only, and compared to running ultra rasterized shadows, there's a subtle difference depending on the part of the world. But of course, there are a wealth of issues with screen space reflections, too, so compromises are always a part of today's graphics. Other times, you will see noticeable pop in with reflections as lighting or geometry is added or subtracted as you move the camera around, a common issue we see from ray tracing in today's games. The way reflections are handled on glass is especially impressive, however there are some limitations, like the lack of reflections for your player character, which is a tad bizarre but apparently was too performance intensive to include. While many of these surfaces still receive screen space reflections to some extent and look good without ray tracing, turning on ray traced reflections delivers a next level experience that enhances the overall visual quality.
It's not just the regular glass and puddles of water, but a whole range of surfaces that include more matte elements and metals. What's most impressive about the way Cyberpunk handles ray traced reflections is how many surfaces reflections get applied to.
Reflections is arguably the biggest setting in the game, providing the most substantial visual upgrade over standard rasterization. That's not to say the game looks bad without ray tracing, it still looks incredible, but ray tracing elevates the game's visuals and provides a noticeable improvement.Ĭyberpunk has ray tracing support split into three settings: ray traced reflections, ray traced shadows, and ray traced lighting, the latter of which has three different modes. This is certainly one, if not the most graphically impressive game we've ever seen, and it does look especially good with ray tracing enabled.
Does that mean we get to see how the latest GeForce RTX 30 series compares against AMD's Radeon RX 6800 XT that come with DXR hardware support.? Not so fast.Ĭyberpunk 2077 will be updated with support for AMD GPUs at some point in the future, but for now you will need an Nvidia RTX GPU for running ray tracing, and today we'll be looking at performance across all main consumer RTX GPUs in a variety of ray traced settings.īy now, most of you are likely aware how visually stunning Cyberpunk 2077 is. Once I set things up to use I don't check on them routinely.Today we'll be doing a follow up on our initial Cyberpunk 2077 benchmark coverage with a look at how the game performs with ray tracing. Is it likely my card will hit these high temperatures again during real world use? I assume it's not safe for the card to be hitting over 100C.
This isn't to run the card at 162 watts, I've adjusted the clocks so that the average stays well below 135, the increased maximum is mainly there to increase performance when handling complex scenes, so the framerate doesn't drop below my monitor's VRR minimum.
The card's usual TDP is 135 watts which I increased to 162. Unigine Heaven Benchmark 4.0 maximum temperature (GPU) is 63 deg C, with the hotspot at 83. So I have a 6600 XT and I've overclocked it a bit because why not? During a physics benchmark my GPU's hot spot temperature got up to 102 deg C while the GPU temperature's maximum was only 69.